8.2/10
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23 user 1 critic
Trailer
1:33 | Trailer
Mankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to earth to take over the whole world.

Director:

John Romero (uncredited)

Writers:

American McGee (scenario), Sandy Petersen (scenario) | 2 more credits »
Reviews
3 wins & 1 nomination. See more awards »

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Cast

Cast overview:
J.S. Gilbert J.S. Gilbert ... Dank (voice)
Matt Mark Matt Mark ... Scud (voice)
David Locke David Locke ... Additional Voices (voice)

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Storyline

Mankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to earth to take over the whole world. A marine special unit, to which you belong, is instructed to seek and kill 'Quake' and his minions - somehow 'Quake' knew about the plan and erased the whole unit - except for - surprise! - you. You throw a round of shells into the shotgun, sharpen your axe and engage to the strange and ancient worlds of 'Quake's realm. You learn that 'Quake' is actually Shub-Niggurath, a hideous demon and witch-goddess, and that the monsters are her breed! You decide to collect the four runes of magic to find Shub and kick his god-forsaken ass! Written by Benjamin Lissner <ezeeb@bigfoot.de>

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Certificate:

M | See all certifications »

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Did You Know?

Trivia

Various games used the engine such as, Hexen II, Laser Arena, and Half-Life, which is a heavily modified renamed to GoldSrc, which supported Direct3D, skeletal animation, colored lighting, higher polycount, etc. See more »

Connections

Followed by Quake 4 (2005) See more »

User Reviews

A then-revolutionary game that has become a modern classic
28 September 1999 | by willx82See all my reviews

Most people have played or at least seen Quake. The game by today's standards has poor graphics and netplay. The graphics, at the time, were a breakthrough. Working with a very small 256-color pallet (as composed to the 65k of later and games and the new standard, 4billion colors) idSoftware relied heavilly on dark colors to create Quake's definitive dark look and feel, which many people find beautiful. All graphics (accept explosions) were 3D and dynamically lit. Quake was also one of the first games to support OpenGL 3D acceleration, which has since become a standard.

Quake's gameplay was very simple; just shoot the bad guys. Yet the levels were designed exceedingly well, and challenged the mind as well as the trigger finger. An admittedly thin plot diminished the game for some people. The gameplay, however, can be quite difficult in the hardest setting, even to experienced gamers. Another breakthrough in Quake was the netplay. Doom, despite numerous patches, still lagged awfully even in a modem-to-modem game. Quake added support for 4 players on modems, and up to 16 over the internet (it was the first 3D shooter to do this). QuakeWorld (a free followup from id) sped up netplay dramatically. The sound was one part of quake that has not been duplicated, even by quake sequels. A soundtrack by Nine Inch Nails is the highlight, fitting the mood of the game perfectly. The ambient background noises, such as the wind and your own breathing, can make this game downright scary at times.

This game, while surpassed in graphical quality and gameplay by today's titles, is still a must-own for serious gamers, and has already established itself as a modern classic.


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Details

Country:

USA

Language:

English

Release Date:

22 June 1996 (USA) See more »

Also Known As:

The Fight for Justice See more »

Company Credits

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Technical Specs

Sound Mix:

Stereo

Color:

Color
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