Two strangers are drawn to a mysterious pharmaceutical trial that will, they're assured, with no complications or side-effects whatsoever, solve all of their problems, permanently. Things do not go as planned.
James is 17 and is pretty sure he is a psychopath. Alyssa, also 17, is the cool and moody new girl at school. The pair make a connection and she persuades him to embark on a road trip in search of her real father.
When bitten by a genetically modified spider, a nerdy, shy, and awkward high school student gains spider-like abilities that he eventually must use to fight evil as a superhero after tragedy befalls his family.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insaneWritten by
Although Colin has an interesting theory for the origin of the name Pac Man, the game was originally called Puck Man. This name was revised when the makers realized that the side of the arcade machine could easily be vandalized to turn "Puck Man" to "Fuck Man". See more »
When Stefan plays a Tangerine Dream album on the turntable, the LP had a single track that takes up the whole album side. "Phaedra", which he purchases earlier and is used elsewhere throughout the movie is indeed an album-side long, but track that starts playing is "The Dream Is Always the Same" from the Risky Business soundtrack, which is about four minutes long and one of five tracks on that side. See more »
The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.
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There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
The graphics and music were great, and the transition was smooth at the "crossroads". But the story... It didn't feel like much of a story, and then I felt pushed into making choices that I did not want to make. I think it captured the choose-your-own-path game feeling, but to me that didn't really feel right in a movie, everything felt too simple and a bit too forced. It's great that Black Mirror wanted to do something innovative, which this truly is, but because it is Black Mirror all the endings feel wrong. In a game like this, you play for the best outcome, but here, you just play to see what else you can get.
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